Sandbox VR Opens New Osnabrück Location on September 11

OSNABRÜCK, Germany--(BUSINESS WIRE)--Sandbox VR and franchise partners Royal Casinos DGS GMBH, are pleased to announce the grand opening of their first location in Osnabrück on Thursday, September 11 at Rheiner Landstraße 5, 49205 Hasbergen. 

Sandbox VR's socially immersive gaming experience combines full-body motion capture and high-quality haptics to provide unprecedented realism and complete immersion that's not possible with home VR systems or other location-based VR venues, taking group virtual reality gameplay and active socializing to the next level.

"Germany has been such a fantastic market for us, and we're really excited to continue building our relationship with Royal Casinos DGS GMBH as they bring Sandbox VR to Osnabrück," said Steve Zhao, CEO and Founder of Sandbox VR. "There's something special about watching people experience our games for the first time - that moment when they realize they're not just playing a game, they're experiencing a whole new reality alongside friends and loved ones. We can't wait for the Osnabrück community to discover that feeling first-hand."

"After the success of our Hamburg and Berlin locations, we knew Osnabrück was the perfect choice for our third location," said Sandbox VR franchise partners, Johannes Gill and Carina Buschmann, Royal Casinos DGS GMBH CEO and COO respectively. "The dynamic community here, combined with the unique setting within our casino location, creates an exciting destination where traditional entertainment meets the future of immersive experiences. We can't wait to welcome guests to this extraordinary new chapter."

Sandbox VR's Osnabrück location features two state-of-the-art VR rooms for virtual reality gameplay. Each room enables groups of up to six players to have a truly shared experience, exploring virtual worlds and relying on each other to succeed in games designed to be social experiences. Together with friends, family, or colleagues, players are equipped with a haptic vest, motion sensors on their wrists and ankles, and cutting-edge VIVE Focus 3 headsets. The combination provides players outstanding visuals with a smarter ergonomic design, superior audio, and next-level inside-out tracking and controllers. This technology allows players to see and physically interact with one another while feeling like they are in the middle of an action movie, with the heightened emotions that come from not just watching a film, but from actually becoming the stars of the action.

Guests choose from any of nine exclusive immersive experiences created by Sandbox VR's in-house team of video game industry veterans:

After playing, all guests receive personalized highlight videos—similar to movie trailers—which capture all the laughter, screams, intensity, and excitement of their experience.

Sandbox VR is backed by Andreessen Horowitz, Alibaba Entrepreneurs Fund, Gobi Partners, Craft, and Stanford University, along with individuals such as Kevin Durant, Justin Timberlake, and Katy Perry.

SOURCE Sandbox VR

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